The Index is composed of common stock and depositary receipts issued by U.S. and non-U.S. companies that enable remote users to access online content; publish online content; participate in prospective wagering; spectate or participate in competitive video gaming; and that provide the products, services and technology that are necessary for the streaming and gaming industries. To be eligible for inclusion in the Index, a company’s stock must trade on a recognized global stock exchange, have a minimum market capitalization of $100 million, a free-float adjusted market capitalization value of at least $50 million, a minimum free float factor of 20%, a minimum average daily trading value for the previous three months of $3 million and must be principally engaged in one of the following three business segments: 1. Content Streaming (companies that provide platforms for user-created content; companies that provide access to studio-created video content; companies that provide access to studio-created audio content) 2. E-Sports (companies that design and develop video games; companies that enable professional gamers to compete in online competitions; companies that enable spectator services for online gaming) 3. iGaming (companies that enable remote participation in prospective wagering) The top 15 securities from each of the three segments (based on market capitalization and average daily trading value) are selected for inclusion in the Index and will be weighted based upon their market capitalization